![]() ![]() The greater their fame, the greater the powers and equipment that can be inherited in the next adventure. Hero status is not purely aesthetic, but brings with it all sorts of different perks. Gameplay Wildermyth's fights take place on a square-based chessboard Through this system both the characters who participate in the final mission and the dead will transform from local heroes to legends, then into myths and finally into quasi-divinity. In this way the character will become part of the Wildermyth pantheon and can be recalled in subsequent adventures. After the battle, in fact, we will be able to decide to reward his sacrifice and dedicate an altar to him that will tell his legend to future generations. Alternatively we could decide to sacrifice it in exchange for a last heroic gesture, but even in this case it is not certain that this is its end. Depending on its nature or luck, the killing blow could turn into a permanent injury or even an impairment. Once in the campaign, in fact, we will have the opportunity to save a character who has been mortally wounded. La death in Wildermyth it is almost final. Two lovers may be bickering over dinner, while two rivals will try to outdo each other in battle. A hero who has just lost a friend will want to specialize in protecting his companions, one who is in a relationship with another may decide to sacrifice himself in his place. The true masterpiece of Worldwalker Games is being able to create a procedural system able to (almost always) give great consistency to the game world, with events, relationships and relationships between the characters consistent with their nature and with their past. Both by choice, given that they can be called into action in place of a character created from scratch, but they can also pop up in a completely spontaneous way within one of the many curtains that punctuate every move and every important meeting. This is because i heroes of the first story may also appear in subsequent ones. The game world is the common thread between all these stories, but above all the people who populate it. Within each chapter, in turn divided into mini-campaigns, we will have to form a company of heroes who will have to save their land from the misfortune of the moment, progressively discovering their motivations to arrive at the expected final confrontation. Wildermyth, in fact, is developed and told as if it were a book. It is true that there are many fights, strictly turn-based, it is true that the characters can level up, learn new skills and change equipment, but the fulcrum of everything is the story, the journey that will go through several generations of heroes. A story, with a video game around it Some of the protagonists you might encounter in Wildermythīecause, we said, Wildermyth is almost more of a story, of a video game. ![]() We will begin to know each of them not only by name and appearance, but also by inclinations and tendencies, suffering every loss and rejoicing every time you cross their path again, a bit like you would meet an old school friend. In this way story after story, mission after mission, our group of adventurers will not only make a name for themselves in their world, but also in our personal sphere. Those who a moment before were young people committed to defending their village have turned into seasoned veterans after a few hours, ready to pass on their knowledge to the new generations. A story that, generation after generation, will transform the protagonists into heroes and over time even into myths. A story that, as almost always happens, starts quietly, unexpectedly, and then becomes bigger and bigger over time, epic, even legendary. ![]() In Wildermyth's review we will discover that the first work of Worldwalker Games is above all a story. ![]()
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